RepliCueAuth: Validating the Use of a lab-based Virtual Reality Setup for Evaluating Authentication Systems
In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI 2021) - 26.3% acceptance rate
Fast and Secure Authentication in Virtual Reality using Coordinated 3D Manipulation and Pointing
Transactions on Computer-Human Interaction
(TOCHI)
Privacy and Security in Augmentation Technologies
In "Technology-Augmented Perception and Cognition" (chapter 8). Springer Nature Switzerland AG
Are my Apps Peeking? Comparing Nudging Mechanisms to Raise Awareness of Access to Mobile Front-facing Camera
In Proceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia (MUM 2020)
Vito Gentile,
Predicting Mid-Air Gestural Interaction with Public Displays based on Audience Behaviour
International Journal of Human-Computer Studies, Volume 144, 2020
The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions
In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI 2020) - 24.31% acceptance rate
Honorable Mention Award (top 5% of submissions)
Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality
In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI 2020) - 24.31% acceptance rate
GazeWheels: Comparing Dwell-time Feedback and Methods for Gaze Input
In Proceedings of the 11th Nordic Conference on Human-Computer Interaction (NordiCHI 2020). Association for Computing Machinery - 14.7% acceptance rate - to appear
GazeRoomLock: Using Gaze and Head-pose to Improve the Usability and Observation Resistance of 3D Passwords in Virtual Reality
In Proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2020). to appear
GazeLockPatterns: Comparing Authentication Using Gaze and Touch for Entering Lock Patterns
In Proceedings of the ACM International Symposium on Eye Tracking Research & Applications (ETRA 2020)
Are Thermal Attacks Ubiquitous? When Non-Expert Attackers Use Off the shelf Thermal Cameras
In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2020)
Don't Use Fingerprint, it's Raining! How People Use and Perceive Context-Aware Selection of Mobile Authentication
In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2020)
Bystander Interruption of VR Users
In Proceedings of the 9th International Symposium on Pervasive Displays (PerDis 2020)
Augmenting TV Viewing using Acoustically Transparent Auditory Headsets
In Proceedings of the ACM International Conference on Interactive Media Experiences (IMX 2020)
Assessing Social Text Placement in Mixed Reality TV
In Proceedings of the ACM International Conference on Interactive Media Experiences (IMX 2020)
Best Late-Breaking-Work Award
RubikAuth: Fast and Secure Authentication in Virtual Reality
In Proceedings of the 2020 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2020)
Knowledge-driven Biometric Authentication in Virtual Reality
In Proceedings of the 2020 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2020)
ElectroCutscenes: Realistic Haptic Feedback in Cutscenes of Virtual Reality Games Using Electric Muscle Stimulation
In Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology (VRST 2019) - 21.4% acceptance rate.
DialPlates:Enabling Pursuits-based User Interfaces with Large Target Numbers
In Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia (MUM 2019)
Securing Personal Items in Public Space: Stories of Attacks and Threats
In Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia (MUM 2019)
Special Topic: HCI in The Arab World - Introduction
In ACM Interactions 26, 3 (April 2019), 41-43.
What about my Privacy, Habibi? Understanding Privacy Concerns and Perceptions of Users from Different Socioeconomic Groups in the Arab World
In Proceedings of the 17th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2019)
Passquerade: Improving Error Correction of Text Passwords on Mobile Devices by using Graphic Filters for Password Masking
In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI 2019) - 23.8% acceptance rate
Can Privacy-Aware Lifelogs Alter Our Memories?
In Proceedings of the 2019 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2019)
Just Gaze and Wave: Exploring the Use of Gaze and Gestures for Shoulder-surfing Resilient Authentication
In Proceedings of the ACM International Symposium on Eye Tracking Research & Applications (ETRA 2019)
Calibration-free Text Entry using Smooth Pursuit Eye Movements
In Proceedings of the ACM International Symposium on Eye Tracking Research & Applications (ETRA 2019)
Investigating the Third Dimension for Authentication in Immersive Virtual Reality and in the Real World
In Proceedings of the 26th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2019)
Touchscreens as the de facto interface to complex systems
In "Managing Complexity and Creating Innovation through Design" (chapter 7). Routledge Taylor & Francis Group
iHDI: First International Workshop on Human-Drone Interaction
In Proceedings of the 2019 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2019)
Privacy, Security and Safety Concerns of using HMDs in Public and Semi-Public Spaces
In CHI 2019 Workshop on Challenges Using Head-Mounted Displays in Shared and Social Spaces
Investigating the User Experience of Smartphone Authentication Schemes-The Role of the Mobile Context
In Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS 2019)
Orochi: Investigating Requirements and Expectations for Multipurpose Daily Used Supernumerary Robotic Limbs
In Proceedings of the 10th International Conference on Augmented Human (AH 2019)
CueAuth: Comparing Touch, Mid-Air Gestures, and Gaze for Cue-based Authentication on Situated Displays
In Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. (IMWUT) 2, 4, December 2018, 21 pages.
GazeRecall: Using Gaze Direction to Increase Recall of Details in 360° Videos
In Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018)
Smooth Pursuit Target Speeds and Trajectories
In Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018)
The Past, Present, and Future of Gaze-enabled Handheld Mobile Devices: Survey and Lessons Learned
Honorable Mention Award (top 5% of submissions)
In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2018)
EyeSpot: Leveraging Gaze to Protect Private Text Content on Mobile Devices from Shoulder Surfing
Journal of Multimodal Technologies and Interaction 2018, 2(3), 45
"Outsourcing" Security: Supporting People to Support Older Adults’,
in Proceedings of the Mobile HCI 2018 Workshop on Mobile Privacy and Security for an Aging Population, 2018.
GazeDrone: Mobile Eye-Based Interaction in Public Space Without Augmenting the User
In Proceedings of the 4th ACM Workshop on Micro Aerial Vehicle Networks, Systems, and Applications (DroNet 2018)
Hidden Pursuits: Evaluating Gaze-selection via Pursuits when the Stimulus Trajectory is Partially Hidden
In Proceedings of the ACM International Symposium on Eye Tracking Research & Applications (ETRA 2018)
Public HMDs: Modeling and Understanding User Behavior around Public Head-Mounted Displays
In Proceedings of the 7th International Symposium on Pervasive Displays (PerDis 2018)
VRPursuits: Interaction in Virtual Reality using Smooth Pursuit Eye Movements
In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2018)
Which one is me? Identifying Oneself on Public Displays
Honorable Mention Award (top 5% of submissions)
In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI 2018) - 25.7% acceptance rate
Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild
In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI 2018) - 25.7% acceptance rate
Pocket Transfers: Interaction Techniques for Transferring Content from Situated Displays to Mobile Devices
In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI 2018) - 25.7% acceptance rate
Exploring Participatory Design Methods to Engage with Arab Communities
In Proceedings of the 2018 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2018)
Privacy Invasion Experiences and Perceptions: A comparison between Germany and the Arab World
In Proceedings of the 2018 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2018)
Lunchocracy: Improving Eating Dynamics in the Workplace Using a Bot-Based Anonymous Voting System
In Proceedings of the 2018 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2018)
EyePACT: Eye-Based Parallax Correction on Touch-Enabled Interactive Displays
In Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. (IMWUT) 1, 4, December 2017, 18 pages.
PerDis 2017
IEEE Pervasive Computing 16(4): 86-89 (2017).
They are all after you: Investigating the Viability of a Threat Model that involves Multiple Shoulder Surfers
Honorable Mention Award (top 5% submissions)
In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017)
BrainAtWork: Logging Cognitive Engagement and Tasks in the Workplace using Electroencephalography
In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017)
TransparentHMD: Revealing the HMD User's Face to Bystanders
In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017)
GazeTouchPIN: Protecting Sensitive Data on Mobile Devices using Secure Multimodal Authentication
In Proceedings of the 19th ACM International Conference on Multimodal Interaction (ICMI 2017)
EyeScout: Active Eye Tracking for Position and Movement Independent Gaze Interaction with Large Public Displays
In Proceedings of the 30th Annual ACM Symposium on User Interface Software & Technology (UIST 2017) - 22.5% acceptance rate
GTmoPass: Two-factor Authentication on Public Displays Using GazeTouch passwords and Personal Mobile Devices
In Proceedings of the 6th International Symposium on Pervasive Displays (PerDis 2017)
They are looking at me! Understanding how Audience Presence Impacts on Public Display Users
In Proceedings of the 6th International Symposium on Pervasive Displays (PerDis 2017)
Stay Cool! Understanding Thermal Attacks on Mobile-based User Authentication
Honorable Mention Award (top 5% of submissions)
In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI 2017) - 25% acceptance rate
*Indicates co-First Authors
Understanding Shoulder Surfing in the Wild: Stories from Users and Observers
In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI 2017) - 25% acceptance rate
Challenges and Opportunities of Supernumerary Robotic Limbs
In Proceedings of the CHI 2017 Workshop on Amplification and Augmentation of Human Perception (Amplify 2017)
HelpMe: Assisting Older Adults in Performing Tasks on Mobile Devices
In Proceedings of the CHI 2017 Workshop on Designing Mobile Interactions for the Ageing Populations.
Seamless and Secure VR: Adapting and Evaluating Established Authentication Systems for Virtual Reality
USEC Conference in conjunction with NDSS 2017 - 19% acceptance rate
EyeVote in the Wild: Do Users bother Correcting System Errors on Public Displays?
In Proc. of the 15th International Conference on Mobile and Ubiquitous Multimedia (MUM 2016)
TextPursuits: Using Text for Pursuits-Based Interaction and Calibration on Public Displays
In Proc. of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016) - 23.9% acceptance rate
Challenges and Design Space of Gaze-enabled Public Displays
In Adj. Proc. of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016)
The 6th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction
In Adj. Proc. of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016)
GazeTouchPass: Multimodal Authentication Using Gaze and Touch on Mobile Devices
In Proc. of the 34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2016 EA) 2016.
Investigating User Needs for Bio-sensing and Affective Wearables
In Proc. of the 34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2016 EA) 2016.
A Field Study on Spontaneous Gaze-based Interaction with a Public Display using Pursuits
In Adj. Proc. of the ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2015), pp. 865-874, 2015.
Tackling Challenges of Interactive Public Displays using Gaze
In Adj. Proc. of the ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2015), pp. 763-766, 2015.
AirDisplay: Experimenting with Air Flow as a Communication Medium
In Proc. of the 15th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2015), pp. 316-323, 2015.
Introduction and establishment of virtual training in the factory of the future
In the International Journal of Computer Integrated Manufacturing, pp. 1-9, 2015.
AreCAPTCHA: Outsourcing Arabic Text Digitization to Native Speakers
In Proc. of the 11th IAPR International Workshop on Document Analysis Systems (DAS 2014), pp.304-308, 2014.
Collecting Links between Entities Ranked by Human Association Strengths
In Proc. of the 10th Extended Semantic Web Conference (ESWC 2013), 517-531
Collecting Arabic Dialect Variations using Games With A Purpose: A Case Study Targeting the Egyptian Dialect
In Proc. of the 2nd Workshop on Games and NLP (GAMNLP 2013)
Prolog Server Faces - A Declarative Framework for Dynamic Web Pages.
In Proc. of the 24th Workshop on Constraint Logic Programming (WLP 2010), 109-118
Designing Gaze-based Interaction for Pervasive Public Displays.
PhD Dissertation submitted to the Faculty of Mathematics, Informatics and Statistics of Ludwig Maximimlian University of Munich (LMU)